⌥+⌃AltPlusCtrl

How to Use the Gumball Manipulator in Rhino 3D

Windows: Ctrl+Shift+Q (varies) or toolbar toggle
Mac: Cmd+Shift+Q
Toggling Gumball (Ctrl+Shift+Q, or a toolbar button) shows or hides Rhino's on-object move/rotate/scale manipulator widget, which appears directly on selected geometry with distinct draggable handles for each transform axis and operation — a considerably more visual, direct-manipulation-oriented alternative to typing a Move, Rotate, or Scale command at the command line. **What Gumball actually looks like and does**: once enabled and something is selected, colored arrows (for moving along an axis), arcs (for rotating around an axis), and small squares (for scaling along an axis) appear directly attached to the selected geometry, positioned at its center or a chosen reference point. Dragging any individual handle performs that specific transform along that specific axis, without needing to type a command name first. **Why this exists alongside Rhino's typed-command system rather than replacing it**: Rhino's command-line workflow is precise and fully scriptable but can feel slow for simple, everyday direct manipulation — nudging an object slightly, rotating something by eye to roughly the right angle before fine-tuning numerically. Gumball exists specifically to fill that gap, letting you transform geometry visually and immediately while still benefiting from active object snaps (covered in this page's own action page) during the drag, blending direct manipulation with precision rather than forcing a choice between the two. **Typing exact values while using Gumball**: dragging a Gumball handle and then typing a specific numeric value before releasing the mouse (or pressing Tab to jump between multiple numeric fields Gumball can display, like precise X/Y/Z offsets) overrides the freehand drag with an exact value — meaning Gumball isn't purely a freehand tool, it supports the same typed-precision workflow found throughout Rhino's other tools, just accessed through a visual widget rather than a command-line prompt. **Gumball's relationship to the construction plane and world axes**: by default, Gumball's handles align to the object's own local orientation or the active construction plane, but this alignment can be changed to world axes or a custom orientation through Gumball's own right-click options menu — worth knowing if a drag seems to move geometry in an unexpected direction relative to what you visually expected, since it may be aligned to a different reference frame than you assumed. **Gumball versus typed Move/Rotate/Scale commands**: both achieve the same underlying transforms, but Gumball is generally faster for quick, visual, exploratory adjustments where you're judging the result by eye as you drag, while typed commands remain more suited to precise, pre-planned transforms where you already know the exact numeric value you want before starting the operation, without needing any visual feedback during the process itself. **Multi-object selections**: Gumball works on multiple selected objects simultaneously, transforming them together as a group relative to a combined reference point (typically the bounding box center of the full selection), similar in spirit to how Rhino's Group command (covered on the selection-editing category page) bundles objects, though Gumball's grouping is temporary and scoped only to that specific transform operation rather than a persistent, named group. **Mistake to avoid**: forgetting that Gumball is a togglable feature and assuming it should always be visible on any selection can lead to confusion if it's been disabled (intentionally or accidentally) — checking the Gumball toggle state directly (via Ctrl+Shift+Q or the toolbar button) is the first thing worth doing if selected geometry isn't showing the expected manipulator handles.

Related shortcuts